Resume and Contact Info

Resume and Contact Info

View Raymond Trimm's profile on LinkedIn


  •  Proficient with programs such as  3DS Max, Zbrush , UDK and Unity editor, Adobe Photoshop, Flash
  •  Experience with environmental design, modelling and texturing
  •  Experienced at design oriented project management              
  • Team Player and works well under pressure



Seneca College Animation Arts Center
Video Game Design Stream


Se3d Interactive
3d Artist at Se3d Interactive
August 2013 – January 2014

  • Worked in a small team to develop “Skybound”, an infinite runner type flying game.
  • Created a variety of 3d assets to create a lush, organic environment.
  • As the level designer I was responsible for importing various assets into the engine and populating each level to ensure that they were in-line with the art style, and flowed seamlessly from one tile to the next
  • Created a variety of particle systems both visually appealing and suitable for use in-game.
  • Responsible for in-game testing as well as preventative testing of each build before integration  to ensure the quality of the game

Awe Productions
3d Modeler and Texture Artist for an Augmented Reality Project
May 2012 - August 2012

  • Modeled 3d assets from real life reference, as well as photographs provided by a historian to create richand dynamic 3D assets  
  • Planned a project timeline to ensure things were produced on time
  • Responsible for the creation of a variety of in game assets which needed to match the chosen art style and fit into the map flawlessly
  • Worked with the team in both as part of a team so that the final product was an accurate recreation of the time period it took place in as well as being visually pleasing.


Video games are obviously a huge part of my life, I got hooked when I was young and haven’t looked back. Im generally a fun loving guy who looks forward to new experiences and hanging out with people close to me.